Title
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Description
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Progress
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Graphic support
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Today I cut down the low bit depth support. All image files
have to be png files now. And the bit depth must be at least 16bit.
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done
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Networking
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Well, currently I'm only working on this. The main
part will be the mOPNI ( myOwnPortableNetworkInterface ).
I hope to finish it soon and begin betatesting the networking.
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waiting
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Ports
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Now it is hard to talk about porting, because
ALC already IS a multi platform game. The dedicated server will run
on a Linux/FreeBSD/BeOS/Windows machine while the client will run on a
BeOS/Windows machine.
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done
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network.cpp (mOPNI)
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The platform specific wrapper for all the nonblocking
stream socket operations. (This means it is a part of sourcecode which have to
be changed from OS to OS. These give ALC the access to TCP/IP connections).
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100%
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disk.cpp
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Another fine package of functions to load all those resources
by using my xml formatet configuration files. Sadly I haven't made those unload functions
yet. (Memory killer)
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100%
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alcnet.cpp
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Platform independent functions which are the the bridge
between the inner working of ALC and the TCP/IP functions (network.inc).
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90%
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input.cpp
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This part will contain all handling of input and
output. I used a very basic solution for this until now, but I want it more
flexible.
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0%
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xmlwriter.cpp
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Hehe, this is a part that I left untouched until now. But
it will contain all function to write a xml tree down to a file. My current support
of xml is read-only but for saving of settings this have to be changed. (Should not
be that hard but also not interesting)
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0%
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